This was my first time working on a 3D game so I was very excited to experiment with making 3D rooms and chambers.
This was my first time working on a 3D game so I was very excited to experiment with making 3D rooms and chambers.
The hardest part was learning how to make complex areas, like this windowed room, without the objects clipping and causing texture issues.
The hardest part was learning how to make complex areas, like this windowed room, without the objects clipping and causing texture issues.
After a few varying layouts, the team decided the most fun dynamic was linear levels with a lot of emphasis on speed.
After a few varying layouts, the team decided the most fun dynamic was linear levels with a lot of emphasis on speed.
We originally planned to make a level editor for players to make custom levels, but it was ultimately scrapped due to time constraints.
We originally planned to make a level editor for players to make custom levels, but it was ultimately scrapped due to time constraints.

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